#include "EVT_ActorEvents.h"
const RE_String EventData_NewActor::m_EventType = EventType("New Actor");

const EventType EventData_NewActor::VGetEventType()
{
	return m_EventType;
}
const RE_String EventData_ActorDestroyed::m_EventType = EventType("Actor Destroyed");

const EventType EventData_ActorDestroyed::VGetEventType()
{
	return m_EventType;
}
const RE_String EventData_ActorModified::m_EventType = EventType("Actor Modified");

const EventType EventData_ActorModified::VGetEventType()
{
	return m_EventType;
}
